#include <iostream>
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "manager/game.h"

int main(int, char**) {
    game& game = game::instance();
    game.run();
    std::cout<<"end"<<std::endl;
    return 0;
}